Rowbyte Plexus v3.1.11 for Mac AE非线性视频编辑工具
Rowbyte Plexus是一个插件旨在使生成艺术接近非线性程序像后效应。它可以让你创建,处理并以程序的方式可视化数据。您不仅可以渲染的粒子,但也创造了各种基于使用线和三角形的各种参数之间有趣的关系的。对于丛工作流程是非常模块化允许您创建真正的无限集合的配置和参数。
在丛3什么新内容?
基于对象的UI
丛3附带了一个基于树的对象面板,可以帮助你在该层组织多个丛对象有。它极大地提高了工作流程,面板本身是可停靠的任何地方在After Effects。它可以帮助你保持跟踪你的几何对象,效应对象,渲染对象和组允许你需要这么没了通过长时间的影响控制窗口滚动你只选择。
运动模糊
最后。现在,随着景深一起,你可以添加运动模糊创建电影动画。您可以使用压缩设置或自定义相机快门值。
音频效果
一种新的音频效果对象使你可以在AE声层采样波形,并把它应用到顶点的位置或规模或颜色。使声音随时间采样也可以回波采样波形。
切片对象
切片器对象让你’片’通过一个网格,创造有趣的可视化效果。它的工作原理最好用OBJ网格和可与实例对象一起使用得很好。
无缝梁
渲染无缝渲染扫容积横梁。梁不再显示任何’重叠的关节“。它不仅提高了渲染性能,也使更准确的色彩。
专为AE的新建筑
丛3是从底层向上设计采取AE的新的多线程架构在13.5引入了优势。这意味着持久性高速缓存,更高的性能和最好的部分更好的支持,自动的刷新实例。你可以有很多实例嵌套,并自动检测所有更改。另外,万一你需要刷新缓存,一个新的按钮,让你做的是一个单一的点击,而不会影响其他层的缓存。
深度地图剔除
您可以使用一个3D节目或布埃纳深度线索直接闭塞像素导出的深度图。它有助于轻松3D场景复合丛。
改进的OBJ导入
现在,您可以导入使用AE的默认文件导入,它可以帮助您组织的镜头更好,收集项目文件OBJ文件和文件序列。 OBJ对象现在还进口法线和纹理坐标与顶点位置和沿面。
嵌套组成
折叠变换的嵌套组成,和丛就像一个九州风神AE组成。它反应摄像机和本机组成的灯。它可以让你预补偿丛层和仍然有灵活的动画摄像机的动作。
空对象性能
空对象有类似的表现,如果你运行的是最新版本的After Effects中的指向灯。无需转换3D应用程序导出到了点光源空值。
Path对象的改进
Path对象与缩放控件复制和镶嵌的封闭路径改善。现在还有另一种方法来创建在After Effects三维文字,但使它更有趣一点。
自定义可见性设置
你可以逐渐淡出或消失点,线,多边形,当他们靠近相机或远离相机。您也可以自定义隐藏朝向或远离相机多边形。
统一渲染
统一渲染允许所有对象都有一个共同的三维空间。它允许多个对象创建的点,线和多边形与Z-空间彼此相交。
回路噪声
您可以为动画无缝环路噪声值。您可以循环噪音演变,以及工程的位置,规模和颜色值。
What’s New in Plexus 3?
Object based UI
Plexus 3 comes with a tree based Object Panel, that helps you organize multiple Plexus objects with in the layer. It improves workflow dramatically and the panel itself is dockable anywhere with in After Effects. It helps you keep track of your Geometry Objects, Effector Objects, Render Objects and Groups by allowing you to select only what you need so no more scrolling through a long Effects Control Window.
Motion Blur
Finally. Now along with Depth of Field, you can add Motion Blur to create cinematic animations. You can use either comp settings or custom camera shutter values.
Sound Effector
A new Sound Effector Object let’s you sample a waveform from a sound layer in AE and apply it to vertex position or scale or color. You can also Echo the sampled waveform so that the sound is sampled over time.
Slicer Object
The Slicer Object let’s you ‘slice’ through a mesh and create interesting visualizations. It works best with OBJ meshes and can be used very well along with the instance object.
Seamless Beams
Render sweeping volumetric beams with seamless rendering. Beams no longer show any ‘overlapping joints’. Not only it improves rendering performance, but also renders much more accurate colors.
Designed for AE’s New Architecture
Plexus 3 was designed from the ground up to take advantage of AE’s new multi-threaded architecture introduced in 13.5. That means better support for Persistent Caching, better performance and the best part, automagically refresh Instances. You can have many nested instances and all the changes are automatically detected. Also, just in case you need to refresh cache, a new button that let’s you do that with a single click without affecting caches of other layers.
Depth Map Culling
You can use a Depth Map exported by a 3D program or Buena Depth Cue to occlude pixels directly. It helps composite Plexus in 3D scenes with ease.
Improved OBJ Import
You can now import OBJ files and file sequences using AE’s default file importer, which helps you organize footage better and collect project files. OBJ Object now also imports normals and texture co-ordinates along with vertex positions and facets.
Nested Compositions
Collapse Transforms for a nested composition, and Plexus behaves like a native AE composition. It reacts to Camera and lights of the native composition. It allows you to pre-comp Plexus layers and still have the flexibility to animate Camera movements.
Null Object Performance
Null Objects have similar performance to point lights if you’re running the latest version of After Effects. No need to convert Nulls exported from 3D applications to point lights anymore.
Path Object Improvements
Path Object is improved with scaling controls for replication and tessellation for closed paths. Now there is yet another way to create 3D text in After Effects, but make it a little more interesting.
Custom Visibility Settings
You can gradually fade or vanish points, lines or polys when they get close to the camera or far away from the camera. You can also custom hide polygons that face towards or away from the camera.
Unified Rendering
Unified rendering allows all objects to have a common 3D space. It allows points, lines & polys created by multiple objects to intersect with one another in z-space.
Loop Noise
You can seamlessly loop noise values for animations. You can cycle through noise evolution and it works for position, scale & color values.
Compatibility
Plexus is compatible with Adobe After Effects CS5.5, CS6, CC, CC 2014, CC 2015, CC 2015.3, CC 2017
Home Page – http://www.rowbyte.com/plexus/
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