Solid Angle Cinema4D To Arnold 2.1.2 for Cinema4D R17/R18 (Mac OS X)
Solid Angle Cinema4D To Arnold 是专为正片长度的动画和视觉效果的需求,先进的蒙特卡罗光线追踪渲染器。最初合作开发与索尼图形图像运作公司,现在他们的主要渲染器,阿诺德用于超过300工作室世界各地,包括ILM,的Framestore,MPC,磨坊和DIGIC图片。阿诺德是几十从怪兽屋和清除薄膜,以环太平洋地区和重力一个机会肉丸的主要渲染。它可以作为在Linux,Windows和Mac OS X的一个独立的渲染器,以插件的Maya,Softimage公司,胡迪尼的Cinema 4D和武士刀。
Features
- Seamless integration with C4D: objects (instances, cloners, deformers, generators), MoGraph geometry, hair and splines.
- Support for both native particles and Thinking Particles.
- The fastest interactive rendering (IPR) of all Arnold plugins, allows parameter changes to be rapidly previewed without interrupting your work.
- Arnold Shading Network Editor, a node-based material editor.
- A comprehensive list of shaders and utilities, including vertex maps and per-face materials.
- Volume rendering with OpenVDB.
- Deferred, render time generation of geometry with the Arnold procedural node.
- Native linear workflow.
- Team Render, including single-frame distributed rendering.
- Support for third party plugins like X-Particles and Turbulence FD.
Home Page – https://www.solidangle.com/arnold/arnold-for-cinema-4d/
Screenshot:
System requirements:
- OS X 10.7 or Later
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